Making of
GTA 0.6 by @ringov

Slopgrad

What the agents cranked out

17
days of development
1,404
commits
17
agents in parallel at peak
588
agent-hours of active work
19.0B
tokens processed
$8,203
at public API prices
280,108
lines written
245
sessions

Who wrote the code

What one session looked like

56 min
median session length
5h 15m
mean session length
66h 48m
longest session
2
median human turns
5
mean human turns
103×
agent replies per human turn

Timeline

Player character physics
Player character physics Player character physics Player character physics Player character physics
Car physics
Car physics Car physics Car physics
Rendering, first models and textures
Rendering, first models and textures Rendering, first models and textures
A failed attempt at a new character model
A failed attempt at a new character model A failed attempt at a new character model
First street tests with the car
First street tests with the car First street tests with the car First street tests with the car
The first car model and the fight against buildings full of holes
The first car model and the fight against buildings full of holes The first car model and the fight against buildings full of holes The first car model and the fight against buildings full of holes
The city and the fight against its bugs
The city and the fight against its bugs The city and the fight against its bugs The city and the fight against its bugs The city and the fight against its bugs The city and the fight against its bugs The city and the fight against its bugs
Where it stands now
Where it stands now Where it stands now Where it stands now Where it stands now Where it stands now Where it stands now
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